Ammunition explained

Every bullet deals two kinds of damage that matter on our servers:

  • Health — the target's health pool. At zero, the player dies.
  • Blood — blood loss. Low blood makes you pass out and eventually die.

Clothing and armor reduce these values before they reach the player, so the numbers below are the raw damage of a direct hit.

Muzzle velocity is the bullet speed as it leaves the barrel; our weapons can raise it with a velocity multiplier (shown on each weapon page). Air friction decides how quickly the bullet slows down — values closer to zero keep their speed (and damage) over long distances.

All custom ammunition

This table is always up to date.

AmmunitionHealthBloodVelocity
20mm HE Rounds8,0008,0001,600 m/s
20mm Rounds8,0008,0001,600 m/s
14.5x114mm Rounds4,0004,0001,600 m/s
.50 BMG Rounds1,2002,0001,600 m/s
.408 CheyTac Rounds9001,2501,600 m/s
7.92×57mm Mauser Rounds5252001,000 m/s
.338 Lapua Magnum Rounds4002001,400 m/s
.450 Marlin Rounds4002001,000 m/s
.50 Beowulf Rounds2002001,000 m/s
7.62x54mmR Rounds175100785 m/s
7.62x54mmR Tracer Rounds175100785 m/s
.308 WIN Rounds150100770 m/s
.308 WIN Tracer Rounds150100770 m/s
.300BLK Rounds130110800 m/s
5.56x45mm Rounds125100850 m/s
5.56x45mm Tracer Rounds125100850 m/s
12ga Rifled Slugs110100380 m/s
7.62x39mm Rounds110100640 m/s
7.62x39mm Tracer Rounds110100640 m/s
9x39mm Armor-Piercing Rounds100100320 m/s
9x39mm Rounds75100280 m/s
Elysium Industries Shotgun Bullets70100340 m/s
.357 Rounds65100440 m/s
.45 ACP Rounds40100260 m/s
9x19mm Rounds40100350 m/s
12ga 00 Buckshots35100340 m/s