Ammunition explained
Every bullet deals two kinds of damage that matter on our servers:
- Health — the target's health pool. At zero, the player dies.
- Blood — blood loss. Low blood makes you pass out and eventually die.
Clothing and armor reduce these values before they reach the player, so the numbers below are the raw damage of a direct hit.
Muzzle velocity is the bullet speed as it leaves the barrel; our weapons can raise it with a velocity multiplier (shown on each weapon page). Air friction decides how quickly the bullet slows down — values closer to zero keep their speed (and damage) over long distances.
All custom ammunition
This table is always up to date.
| Ammunition | Health | Blood | Velocity |
|---|---|---|---|
| 20mm HE Rounds | 8,000 | 8,000 | 1,600 m/s |
| 20mm Rounds | 8,000 | 8,000 | 1,600 m/s |
| 14.5x114mm Rounds | 4,000 | 4,000 | 1,600 m/s |
| .50 BMG Rounds | 1,200 | 2,000 | 1,600 m/s |
| .408 CheyTac Rounds | 900 | 1,250 | 1,600 m/s |
| 7.92×57mm Mauser Rounds | 525 | 200 | 1,000 m/s |
| .338 Lapua Magnum Rounds | 400 | 200 | 1,400 m/s |
| .450 Marlin Rounds | 400 | 200 | 1,000 m/s |
| .50 Beowulf Rounds | 200 | 200 | 1,000 m/s |
| 7.62x54mmR Rounds | 175 | 100 | 785 m/s |
| 7.62x54mmR Tracer Rounds | 175 | 100 | 785 m/s |
| .308 WIN Rounds | 150 | 100 | 770 m/s |
| .308 WIN Tracer Rounds | 150 | 100 | 770 m/s |
| .300BLK Rounds | 130 | 110 | 800 m/s |
| 5.56x45mm Rounds | 125 | 100 | 850 m/s |
| 5.56x45mm Tracer Rounds | 125 | 100 | 850 m/s |
| 12ga Rifled Slugs | 110 | 100 | 380 m/s |
| 7.62x39mm Rounds | 110 | 100 | 640 m/s |
| 7.62x39mm Tracer Rounds | 110 | 100 | 640 m/s |
| 9x39mm Armor-Piercing Rounds | 100 | 100 | 320 m/s |
| 9x39mm Rounds | 75 | 100 | 280 m/s |
| Elysium Industries Shotgun Bullets | 70 | 100 | 340 m/s |
| .357 Rounds | 65 | 100 | 440 m/s |
| .45 ACP Rounds | 40 | 100 | 260 m/s |
| 9x19mm Rounds | 40 | 100 | 350 m/s |
| 12ga 00 Buckshots | 35 | 100 | 340 m/s |
