The Project Wiki
How our servers work, plus every custom weapon, ammunition and attachment — generated straight from the mod files.
Weapons
114 entries
Ammunition
26 entries
Attachments
102 entries
Magazines
109 entries
Getting Started
- Welcome to The Project
What kind of server this is, what makes it different and what to expect.
- FAQ
ATMs, raiding, vehicles, restarts and the most common questions.
- Join errors & connection
Fixes for the most common connection errors, ping limits and server IPs.
- DayZ on Linux
Playing on Linux with Steam + Proton, DZGUI and common gotchas.
Bases & Raiding
- Base building
Flag poles, wall and door tiers, cement mixer, CCTV and building rules.
- Raiding
Raid times, breaching charges, soft-siding, hangar doors and the raid alarm.
- No build zones
Where you are not allowed to build and how to tell in game.
Economy & Trading
- Safe zones & traders
Safe zone rules, trader types, P2P trader, fast travel and the virtual garage.
- Black Market & barter
Barter trader, Black Market exclusives and the Pokémon card collection.
- 3D printing
Printer parts, filament, USB blueprints and passive income.
- Vehicles & virtual garage
Buying, locking, lockpicking and storing cars and helicopters.
- Casino
Getting there, chips, games, payouts and the Gold Key room.
Gear
- Ammunition explained
What health and blood damage mean and how our custom calibers compare.
- Armor tiers
Tier 1–6 vests, helmets and suits: how much damage each one blocks.
- Custom gear & skins
Custom guns, attachments, scopes, skins and collectables.
- Ammo, repair & repaint benches
Benches for magazines, repairs and skins.
Progression & Events
- Keyrooms & the bunker
Tier 1–5 keyrooms, dedicated keyrooms, Elysium trains and the bunker.
- Weekly wipe progression
How loot changes week by week during a wipe.
- Elysium drill event
Find the event truck with the GPS and drill its container open.
- King of the Hill
Capture zones and reward crates.
- Airdrops & hidden stashes
Airdrops and hidden stashes.
