Keyrooms & the bunker
Keyrooms are progression-based loot areas. Risk and reward rise from Tier 1 to Tier 5. Higher tiers need keys from lower tiers and from events, so progression is mandatory.
Tiered keyrooms
| Tier | Colour | What to expect |
|---|---|---|
| T1 | Blue | Entry level, basic to mid-tier loot |
| T2 | Purple | Better loot, more PvP |
| T3 | Green | High-value loot, more risk |
| T4 | Yellow | Very high-value loot, strong PvP focus |
| T5 | Black / High Tier | End game: global alert, 5-minute limit, highest risk and reward |




Where to find the keys
| Key | Where |
|---|---|
| T1 | Zombies, key cases in all military locations, events |
| T2 | T1 keyrooms, events |
| T3 | T2 keyrooms, events |
| T4 | T3 keyrooms |
| Keycards | T4 and T5 keyrooms, rare chance in other keyrooms |
| Black High Tier key (T5) | T5 keyrooms |
Tier 5 rules
- Opening a T5 room sends a global message to all players.
- The door closes automatically after 5 minutes; that is all the time you have to loot and buy.
- If you get trapped inside, admins will not teleport you out. F11 is the only way out.
Tisy / island keycards
Found in T4 and T5 keyrooms, with a rare chance in other keyrooms.
You find the keyrooms in game; there is no map of them on purpose.
Dedicated keyrooms
Dedicated keyrooms use their own keys, found in key containers in ground loot, and spawn themed loot:
| Keyroom | Loot |
|---|---|
| Electrical | A crate of electrical items such as hacking tools and advanced components |
| Medical | A crate of medical supplies and high-tier medical loot |
| Building | A crate of building materials and base-related items (CCTV, raid alarm parts) |
| Weapon | Two weapon cases with random weapons |
| Armor | Two crates with random armor |
Loot changes during the wipe
Keyroom loot tables change week by week; see Weekly wipe progression.
Elysium trains
The trains take you from the mainland to Elysium Island, and to and from the bunker.


The bunker (Elysium)
Getting in. Depending on the map, the teleport to the bunker is on Elysium Island: inside the Elysium Lab you find a train. The train takes you into the bunker. It is an entrance only; the door closing behind you is intended.
Inside. The bunker is pitch black and toxic. Bring:
- A flashlight, head torch or glow sticks
- A gas mask
- Several gas mask filters
Getting out. Work your way through the bunker and upwards; one of the many staircases leads all the way up. From there you can teleport back. On Chernarus you can choose the exit near the biathlon arena or go back to Elysium Island.




